There are two groups of nomads on this continent. The Khanate is centered around their capital city on the south-central coast, while the others fill in the northwestern section of the continent.
The Khanate (Mongols): These people are nomadic horseriders and are organized along tribal lines. Thor is their major diety, though all gods but Ardneh are worshipped. They are excellent horsemen and archers, and also excel at drinking. They raise horses and sheep across the southern plain (The Blood Plains) from the elven lands (Turgon Forest) to the Kondorian Jungle. They raid any nearby people to gain status, loot, and slaves. Many of their slaves live in the capital (and only) city, also called the Khanate. This city was captured by them about 500 years ago, and now houses their palace, temples, and many professional guilds. The architecture there is especially noteworthy, as it is a complete hodgepodge of every style of building on the continent, past and present. The skilled slave craftsmen and bureaucrats there keep the nomads living at a good standard of living... as long as your tribe is in good standing with the current ruling tribe. The Mages' Guild there is also quite respectable, and also made up of former slaves, since wizardry is not high in status among these barbarian nomads.
The Eastern Barbarians (Goths): These tribes truly fit the term barbarian. They have almost no permanent structures in their entire area, the HighVeld, with the exception of two small holy sites. They have little ironworking or skilled craftsmen, instead living off what they can trade for or take in raids from the civilized peoples. Their raids rely on speed and surprise, since their arms are inferior to those of their enemies and they have no real armor to speak of. They are mostly hunter-gatherers, unlike the herders of the Blood Plains, and they have Uller as their patron diety. Little else is known about them since visitors are usually invited to stay for a special meal, adding nicely to their usual diet.
The Khanate (Mongols): These people are nomadic horseriders and are organized along tribal lines. Thor is their major diety, though all gods but Ardneh are worshipped. They are excellent horsemen and archers, and also excel at drinking. They raise horses and sheep across the southern plain (The Blood Plains) from the elven lands (Turgon Forest) to the Kondorian Jungle. They raid any nearby people to gain status, loot, and slaves. Many of their slaves live in the capital (and only) city, also called the Khanate. This city was captured by them about 500 years ago, and now houses their palace, temples, and many professional guilds. The architecture there is especially noteworthy, as it is a complete hodgepodge of every style of building on the continent, past and present. The skilled slave craftsmen and bureaucrats there keep the nomads living at a good standard of living... as long as your tribe is in good standing with the current ruling tribe. The Mages' Guild there is also quite respectable, and also made up of former slaves, since wizardry is not high in status among these barbarian nomads.
The Eastern Barbarians (Goths): These tribes truly fit the term barbarian. They have almost no permanent structures in their entire area, the HighVeld, with the exception of two small holy sites. They have little ironworking or skilled craftsmen, instead living off what they can trade for or take in raids from the civilized peoples. Their raids rely on speed and surprise, since their arms are inferior to those of their enemies and they have no real armor to speak of. They are mostly hunter-gatherers, unlike the herders of the Blood Plains, and they have Uller as their patron diety. Little else is known about them since visitors are usually invited to stay for a special meal, adding nicely to their usual diet.
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